NumberjacksSeries 2Episodes Episode guide
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Hundreds and Thousands
20/206 flies out to stop the Numbertaker, who is taking tens, hundreds and thousands.
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More Ways Than One
19/20The Puzzler traps 8 in his bubble.
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Interesting Times
18/206 flies out and must stop night time things happening in the daytime.
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Interesting Times
18/20Things go wrong with night-time things happening in the daytime. It's Spooky at work.
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Fraction Fiction
17/20In the cosy room, 3 and 4 argue over entertaining 5's buddy blocks.
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The Dreaded Lurgi
16/206 and 4 both come down with the dreaded lurgi.
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Areas of Concern
15/20In the gym, 6 and his buddy tiles are making patterns on the floor and flying around.
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A Different Sort
14/20In the Cosy Room, 0 and 1 are failing to help 3 sort her beautiful things into groups.
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Matchmaking
13/20Numberjack 1 plays tricks on Numberjack 4, always making the seesaw unbalanced.
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A Circle at Both Ends
12/20Number 5 has to fly out when a boy has trouble with his chalks.
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A Close Thing
11/20A girl can't get near to her teddy, and grown-ups need help with things being too close.
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Half Time
10/204 flies out and discovers that the Numbertaker is halving the number of things.
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A Record in the Charts
9/20Number 4 flies out to defeat the Puzzler.
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Carry On Counting
8/20Number 6 flies out to battle with the Problem Blob.
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Think Again
7/20Numbers 4 and 3 are in the gym when 5 discovers that Spooky Spoon is causing trouble.
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Measured Response
6/20Things are changing length, so the Numberjacks send Brain Gain to change them back.
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Did You Notice Anything?
5/20The Numbertaker starts taking things, and then even people, away.
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Wee Three, Phone Home
4/20The Puzzler causes a boy, a girl and some adults to repeat some silly movements.
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Very Shapely
3/206 discovers the Shape Japer is causing problems again, stretching things into new shapes.
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On the Move
2/20The Problem Blob is at work again, so the Numberjacks send out Brain Gain to help.
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Ups and Downs
1/20Spooky Spoon is turning things upside down, so 8 flies out to help.
