NumberjacksSeries 1Episodes Episode guide
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What? How? Check?
45/45Number 5 is out on a mission, but no-one can see a pattern in the different problems.
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Data Day
44/45Spooky Spoon is mixing things from a quiet cafe with a noisy party.
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Square Dancing
43/45The Shape Japer is making people dance when they step onto squares.
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Round and Round
42/45The Blob has trapped people in patterns, making them jump around their rooms or swap hats.
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Two, Four, Six, Eight
41/45Even numbers are disappearing - it's the Numbertaker on the prowl. Number 6 investigates.
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Almost Human
40/45The Problem Blob is making fours go wonky all over the place, and 4 gets slimed.
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4 and a Bit
39/45The Shape Japer is causing trouble, but luckily 7 is on hand to help.
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1, 2, 3, Go
38/45Number 3 has a mission to find out why 1 2 3 patterns have appeared all over the place.
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Time Trouble
37/45Spooky Spoon is meddling and giving people too much or too little time to do things.
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Six of One
36/45Numbers 1, 2, 3 and 6 find they can jump to 6 in different ways, and go to a holiday club.
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Slide and Turn
35/45The Shape Japer is causing problems. Numbers 5 and 6 are sent to stop her.
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Into the Teens
34/45Comedy adventures series. Numbers 3 and 4 are in the gym playing hide and seek.
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Being 3
33/45Numbers 3 and 4 are in the cosy room.
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Fair Shares
32/45Numbers 3, 4 and 6 are in the cosy room where 6 is reading with his buddy blocks.
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Famous Fives
31/45Numbers 3 and 4 are in the gym using the buddy blocks as a staircase to jump up and down.
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Bad Circles
30/45Numbers 3, 4 and 5 are in the gym playing the circle game.
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Zero the Hero
29/45Number 3 is organising a game of hide-and-seek, but 0 hasn't turned up to play.
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On and Off
28/45Numbers 4, 5 and 6 are in the gym practising jumping on the buddy blocks.
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Best Estimate
27/45Number 6 is preparing to play an estimating game on the Thinkyjump machine.
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May the Fours Be With You
26/45Agents report a boy's toy case is behaving strangely - it's the work of the Shape Japer.
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Tricky Sixes
25/45Number 6 is in the gym, where 5 is helping him to find three of his missing buddy blocks.
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One Won
24/45The Numbertaker is removing groups of more than one.
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Say What You Mean
23/45There is a problem with sizes; things are either tiny or huge. 4 takes on the mission.
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3 Good Things
22/45Numbers 5 and 6 are practising high jumps, and they show off their routine to 3.
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Tense Moments
21/451 and 0 are getting together to make 10 and causing untold trouble.
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The Container Drainer
20/45Agents call in to report that a child's drink has disappeared from her bottle.
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Out for the Count
19/45Numbers 4 and 5 are playing keepy-uppy with boing ball and counting how many they can do.
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A Game of Two Halves
18/45Lots of things have parts missing. Number 4 discovers that the Shape Japer is responsible.
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Off Colour
17/45The numbertaker is making toys disappear.
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Stop and Go
16/45Agents call in to warn that things keep appearing and disappearing. Is it Spooky Spoon?
