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April 2004
More standard platform fare
Screen grab from Tak and the Power of Juju
Mario, Sonic, Crash and Jak and Daxter are much better than Tak and the Power of Juju

Have we been turned into a flock of sheep like the villagers in Tak and the Power of Juju? Or can we think for ourselves and resist yet another platform game?

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Game
Tak and the Power of Juju
Format
PS2 (version tested), Gamecube, GBA
Publisher:
THQ
Release date:
Out now

Ah, another day another dollar and another platform game. Don't get me wrong I like platform games, It's just that well, we've played so many of them and you have to wonder if we're ready for another one just yet.

This time around you get to play as Tak-a wise cracking cave boy who must be helped through a series of increasingly hard levels (worlds) in order to save his fellow villagers who have been turned into sheep by a crazy dude with some very bad Juju indeed. This Juju, once obtained can aid Tak in the form of different powerups (all pretty familiar really).

Action wise this is much the same as any other platform game you've played a hundred times before in a lot of cases much better. Mario, Sonic, Crash and Jak and Daxter to name a few.

This certainly doesn't have the polish of more recent releases such as Jak and Daxter and while there's nothing really wrong graphically or presentation wise it can sometimes feel a little rough around the edges.

There's some good exploratory value to be had as some of the worlds are pretty big. Although at times things can feel a bit spaced out, making all that running about somewhat tedious.

However there are lots of hidden items to be found which add a welcome distraction. If you get tired of that (surely not) you can take out some aggression on the different bad guys who inhabit the various worlds.

As you'd come to expect from any platform game there are some increasingly fiendish puzzles to be solved and the path to a certain goal is not always as simple as it first seems.

The only real problem I had with this game was the horrendous camera angles used throughout. You have to constantly adjust and twist the camera to line up where you want to move and although not too much of a problem whilst running on foot it does prove unnecessarily awkward during the jumping section and makes judging where to land a little tricky at times. It's just an unneeded distraction, which makes you think that the game could have been executed with a keener sense of detail.

Apart from that there's not a lot wrong with the game, just more standard platform fare with nothing much new to offer it terms of playability or originality.

All in all it's not a bad game it's just that nagging feeling that it's all been done lots better before.

Do you do juju? Maybe you should do.

6/10

Thrice-Nightly Whiteley


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