These are number line activities where you move Rabbit up and down the number line and make him land on the tasty vegetables and avoid the monsters. Rabbit reads out the addition and subtraction calculations that he carries out as he jumps backwards and forwards.
The mathematical concepts explored in this activity include:
•counting on and back
•addition and subtraction
•odd and even numbers
•multiples, patterns and sequences of numbers
•repeated addition and subtraction
•multiplication and division
Rabbit Games
The aim of these games is to make Rabbit eat all the vegetables on the number line in the lowest number of turns. The puzzles in the games are predefined and objects cannot be changed, added or removed.
There are 60 games in all and you can complete the games in any order you like. Game 1 is the easiest and game 60 is the hardest. The games are arranged in 6 groups of 10 games of a similar level of difficulty.
A gold, silver or bronze prize is awarded at the completion of each game depending on the number of turns taken. During the game the number of turns taken is displayed in the bottom right hand corner of the screen.
A turn consists of:
• changing the size of the jump
• making a jump
Game Instructions
• The numbers Rabbit must land in order to complete the game are shown in the boxes in the top right hand corner of the screen.
• Click on the green arrow to make Rabbit jump along the numberline.
• Click on minus button (or press left arrow key on the keyboard) or the plus button (or press the right arrow key) to change the direction of Rabbit's jump.
• Click on the number suits under the numberline (or press the corresponding number key on the keyboard) to set the size of Rabbit's jump.
• When Rabbit lands on a vegetable the vegetable is eaten and it disappears from the numberline.
• When Rabbit lands on a monster he is thrown off the numberline.
• When Rabbit lands on a trampoline he makes a jump that corresponds to the number displayed on it in the direction indicated by the trampoline.
• To scroll left and right along the numberline, place the cursor on the left and right edges of the screen.
Rabbit Explore Activities
Click on the balloon sign on Rabbit's path to choose the explore activities. These are open ended activities where there are no preset goals and you are encouraged to explore and 'do your own thing'. They are designed to be played by children on their own, with another child or with a parent or mentor. You can create your own puzzles by moving and changing the vegetables, monsters and trampolines already placed on numberline or by adding more of your own.
• Explore 1 (left balloon) gives feedback on counting on and back in 2s, 3s, 4s, 5s and 10s, odd and even numbers, doubling and simple inverse operations.
• Explore 2 (right balloon) gives feedback on counting on and back in 6s, 7s, 8s and 9s, multiples of 2, 5 and 10, and inverse operations.
Explore Instructions
• There is an extra suit in Explore 2. It is initially labelled as 11 but if you click on it you can use the arrows to change the figure to 12,15,20,25, 50 or 100.
• To move the objects already placed on the numberline click on them and drag them to their new position. The objects can then be changed by clicking on the red arrows and scrolling through the options.
• To remove objects click on them and drag them to the area under the numberline.
• To add vegetables to the numberline, click on the carrot icon in the bottom right corner and drag it on to the numberline. Choose the type of vegetable you want by clicking on the red arrows to scroll through the options.
• To add monsters to the numberline, click on the monster icon in the bottom right corner and drag it on to the numberline. Choose the type of monster you want by clicking on the red arrows to scroll through the options.
• To add trampolines to the numberline, click on the trampoline icon in the bottom right corner and drag it on to the numberline. Choose how far and in which direction Rabbit jumps when he lands on the trampoline by clicking on the red arrows to scroll through the options. If you choose the star trampoline, the jump will be equal to the jump Rabbit made to land on the trampoline.
Handy Hints
If a child experiences difficulty completing a game, the following hints may help:
• Use the same jumpsuit as many times as you can where possible to reduce the number of turns taken, as every time a jumpsuit is changed, it counts as a turn.
• When the Rabbit jumps on a monster he is thrown from the numberline and is put back to zero. Sometimes monsters are useful because of this - for example, if it would take nine turns to jumps to a low number near zero on the numberline, jumping on a monster would only use one turn and thus is a more efficient way to complete the game.