In these number line games you're asked to make Rabbit jump about a number line so that he lands on the tasty vegetables and avoids the monsters. These activities show how adding and subtracting can be understood as moving along a number line in the same way that children in school use number lines to learn about addition, subtraction, multiplication and division. Rabbit reads out the addition and subtraction calculations that he carries out as he jumps backwards and forwards.
Rabbit Games
Click on the cup sign to play the games. The aim of these games is to make Rabbit eat all the vegetables on the number line in as few turns as possible. The puzzles in the games are predefined and objects cannot be changed, added or removed.
There are 60 games. Game 1 is the easiest and game 60 is the hardest. The games are arranged in 6 groups of 10 games of a similar level of difficulty:
• sunny (1 to 10)
• night (11 to 20)
• snowy (21 to 30)
• sunset (31 to 40)
• space (41 to 50)
• city (51 to 60).
Games can be played in any order. The tenth game in each level is locked and you have to win a gold cup in the other nine games in order to unlock it.
Game Objectives
Make Rabbit land on all the vegetables in as few turns as possible. A gold, silver or bronze prize is awarded at the completion of each game depending on the number of turns taken. During the game the number of turns taken is displayed in the bottom right hand corner of the screen.
A turn consists of any of the following:
• changing the size of the jump
• making a jump.
Game Instructions
• The numbers Rabbit must land on in order to complete the game are shown in the boxes in the top right hand corner of the screen.
• Click on the green arrow to make Rabbit jump along the number line.
• Click on the minus button (or press the left arrow key on the keyboard) or the plus button (or press the right arrow key) to change the direction of Rabbit's jump.
• Click on the number suits under the number line (or press the corresponding number key on the keyboard) to set the size of Rabbit's jump.
• When Rabbit lands on a vegetable it is eaten and the vegetable disappears from the number line.
• When Rabbit lands on a monster he is thrown off the number line before being placed back on the line at 0.
• When Rabbit lands on a trampoline he makes a jump that corresponds to the number displayed on it.
• To scroll left and right along the number line, place the cursor on the left and right edges of the screen.
Rabbit Explore Activities
Click on the balloon sign on Rabbit's path to choose the Explore Activities. These are open ended activities where there are no preset goals and children should be encouraged to explore. They are designed to be played by children on their own, with another child or with a parent or mentor. In the explore activities you can create your own puzzles. You can move and change the vegetables, monsters and trampolines already placed on number line as well as adding more of your own.
Explore 1 (left balloon) gives feedback on:
• counting on and back in 2s, 3s, 4s, 5s and 10s
• odd and even numbers
• doubling
• simple inverse operations.
Explore 2 (right balloon) gives feedback on:
• counting on and back in 6s, 7s, 8s and 9s
• multiples of 2, 5 and 10
• inverse operations.
Explore Instructions
• To move objects already placed on the number line, click on them and drag them to their new position. You can change their properties by clicking on the red arrows that appear to scroll through the options.
• You can remove objects by clicking on them and dragging them to the area under the number line.
• To add vegetables and monsters click on the carrot and monster icons in the bottom right corner and drag the object to the number line. You can choose which type of vegetable or monster you want by clicking on the red arrows to scroll through the options.
• To add trampolines to the number line, click on the trampoline icon in the bottom right hand corner and drag it on to the number line. Choose how far and in which direction Rabbit jumps when he lands on the trampoline by clicking on the red arrows to scroll through the options. If you choose the star trampoline, Rabbit's jump will be equal to the jump he made to land on that trampoline.
• When a red balloon appears, make Rabbit land on it to start a new explore activity.