Device orchestration is the concept of using multiple connected, synchronized devices to create or augment a media experience. It enables interactive and immersive experiences for multiple listeners, but there are challenges in producing content for such flexible reproduction. A series of co-creation workshops with audio professionals was conducted to develop ideas and discover workflow issues. Over the course of six workshops, a number of working prototypes were developed using a production tool beta version. A thematic analysis of the ideas generated revealed workflow issues as well as use cases and content ideas. Common themes included gamification and togetherness, correlating well with outcomes from workshops with potential audience members. Applications for augmenting sports, drama, entertainment, and educational formats were also suggested.
This paper was originally presented at the 148th Convention of the Audio Engineering Society (AES) and is also available from the AES’s electronic library.
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