Evaluating - EduqasRefining ideas

Evaluating ideas, models and feedback is an ongoing process, utilised in continuing to adapt and improve products to make them more useful, appealing and profitable.

Part ofDesign and TechnologyDesigning and making principles

Refining ideas

Developmental research

The process continues with the development of designs, focusing on improving them and making them more successful. It is important at this stage for designers to consider the design as a whole, rather than the separate in isolation.

It is crucial for designers to incorporate user feedback into their design decisions as it will help in generating and evaluating new developmental ideas and produce a successful chosen design. Developing ideas will highlight areas of uncertainty that may require further research to strengthen the success of the idea:

  • Which areas of the design specification does the design not meet? What could the designer find out to help meet these criteria?
  • Could successful features from other ideas or existing products be merged to make the design more successful?
  • How will the product actually work?
    • , eg ways of opening or moving
    • , eg timers, bulbs, hook and loop fasteners etc.
  • How could it be manufactured?
  • Are there any potential sustainability issues?
  • Are there any potential safety implications, or does it comply with standards, eg British Standards Institution (BSI)?
  • How could it appeal to the user more?
    • more in-depth research about users, user conditions and values
    • and research

Modelling and simulation

Modelling can be time consuming and expensive, but a physical model allows a person to see and handle a product unlike viewing it on a screen through .

A man in a suit working at a computer on computer aided design (CAD) in an office.

models made on a 3D printer using a CAD drawing are very accurate but also expensive, time consuming and limited to 3D-printable materials.

A yellow plastic model of a prosthetic hand being 3D printed.

Designers can use easy-to-form and easily accessible materials, eg , and cardboard, to create cheap models quickly and cheaply. Creating a scale model helps to test and evaluate the design before final production. The model helps to visual the finished product and can be reviewed against the design brief and specification.

can be full-size, working models of a product, and are the next stage of development after modelling. They are often made from the same material as the product and often have fully parts. Prototyping is expensive, so a product needs to have already been modelled and tested.

Reasons for prototyping

  • manufacturing plans can be made, allowing for the planning of cost, materials and
  • following and user feedback, small changes and improvements in and can be made before production starts
  • with a prototype can check functionality, marketability and whether a product is fit for purpose before spending money on production
  • specialist tools and equipment can be planned for and costed for when the product is later produced for the

Prototyping can help work out the cost of manufacturing a product, including how much material is needed and what machinery is required. The percentage profit can be worked out from this and can be improved by lowering production costs, for example by using cheaper materials or fewer workers.

Once a prototype has been made it can be tested in a variety of ways:

  • destructive testing - tests the product to its extreme to see what conditions it can tolerate before being destroyed to help decide on the best materials and construction methods to use
  • non-destructive testing - tests the model to identify areas of weakness without destroying it to test the function of the product and highlight any unexpected design flaws
  • market testing - tests the product with its to gain feedback on performance and design

Analysis, evaluation and modifications of design ideas

Throughout the process, the design ideas and models or will need to be and to inform the choice of design to take forward, to make modifications and to allow the final chosen design solution to be developed.

The designer will also need to consider:

  • suitable materials - materials have different and should be selected appropriately
  • suitable techniques and processes - these will be partly defined by the selection of suitable materials
  • feedback from users
  • developmental research

These considerations, as well as the , and feedback from the user, must be constantly utilised to ensure that the designer stays on the right track and produces a successful chosen design.