1. The usual way of mapping a maze in this sort of a game is to drop one object in each room of the maze. That way, when you return to the room, the game will mention that 'there is a (whatever) here,' and the rooms will no longer look exactly alike.
2. However, that method doesn't work in this Maze, since anything you drop just sails away and vanishes.
3. The Maze is totally unmappable.
4. In fact, the directions you can go in the Maze on any given turn are totally random, so it makes absolutely no difference which direction you try to move in.