1. Arthur keeps trying to start a conversation with you, but he's too shy and embarrassed. If you try to talk to him, he finds your tone rather cool, and moves away.
2. Have you examined him?
3. Notice the fluff?
4. If you take the fluff from his jacket, it will "break the ice" and Arthur will begin jabbering.
5. Did you notice that you can't take the fluff until you drop one of the other things you're carrying (handbag, wine, hors d'oeuvres)? You can't hold more than three things while you're at the party.