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The Atom Boom/Brother Goose

Adventures with the metal-winged, pint-sized crimebuster and his partner Karate. Hugo invents a machine capable of finishing Batfink for good.

Adventures with the metal-winged, pint-sized crimebuster and his partner Karate.

The Atom Boom: Hugo has invented a machine that is capable of finishing Batfink for good, but first he has to get him into it. Hugo tricks Batfink into thinking that he has surrendered and wants to be friends, and shows him his new invention while Karate is buying sodas. Hugo then shuts Batfink inside the machine and the countdown begins, but Batfink survives by reversing the detonator wires and Hugo is defeated again.

Brother Goose: Some jewels have been stolen and the only clue is a rhyming note left in the safe from Brother Goose. The heroes finds Brother Goose's hideout, but Karate is caught in a cage tied to dynamite. Batfink survives after a safe is thrown on him, then manages to save Karate and capture Brother Goose.

9 minutes

Last on

Sat 24 Jan 200907:00

Broadcasts

  • Sun 7 May 200607:10
  • Sun 6 May 200707:00
  • Sun 1 Jul 200716:50
  • Sun 2 Sep 200707:00
  • Tue 23 Oct 200718:15
  • Sun 6 Jan 200809:50
  • Sun 6 Jan 200817:50
  • Fri 8 Feb 200810:50
  • Sat 10 May 200807:00
  • Thu 29 May 200814:25
  • Sat 26 Jul 200807:20
  • Tue 9 Sep 200807:01
  • Tue 9 Sep 200807:30
  • Wed 5 Nov 200814:10
  • Tue 2 Dec 200811:50
  • Sat 24 Jan 200907:00