Skip to main contentAccess keys help

[an error occurred while processing this directive]
BBC News
watch One-Minute World News
Last Updated: Wednesday, 25 July 2007, 16:15 GMT 17:15 UK
Develop conference: Your comments
Screenshot from The Getaway 2, Sony
The developers for the Getaway have been on a screenwriting course
The two-day Develop games conference is being held in Brighton, in the UK. Hundreds of game creators assembled to discuss and debate the future of the industry.

Here, BBC News website readers respond to the article.

Your comments:

As a MMO player, I feel to a degree that MMOs have stagnated over the past ten years. Some, like Lord of the Rings online have innovative features, such as the music system in that game, but the fundamental gameplay remains unchanged. Sword of the New World looks promising, but I suspect will not be a success, as it is very Asian in appearance and gameplay. If someone can come up with a new, addictive MMO that is completely different to any that have gone before, they will effectively have a license to print money I think!
Ian, Worthing, Sussex

Games that lack stories feel empty and dry when completed. Reversely, if I play a well written story inside a horribly designed game I feel cheated and usually stop playing. Balance must be achieved. Some say that will happen through MMORPG. There are still some of us out there that like a good story AND good game play. Take Halo, Grand Theft Auto, and God of War for example. There is a reason why they sell.
Thomas C, Toronto Canada

I agree that MMOs are basically all the same. After playing World of Warcraft, City of Heroes, Anarchy Online, I don't think I can face another MMO. Even the team play elements are all practically identical - Tank absorbs the damage, people "buff" the team and "debuff" the bad guys, others do the "DPS" - or damage per second. Bring on MMO two point oh.
Jon Foster, Exeter, UK

Elite was deliberately a very open-ended game, which many people liked. Given the rise of MMOs and 'mini-games', such as Wii Play on the Nintendo, what role do you think narrative has in modern gaming?
Daniel Norton, Leeds

Interesting point with respect to cut scenes undermining one's involvement in the game, or sense of having influence over it.

Square-Enix is quite bad this way I feel, Final Fantasy 12 clearly had massive production values but ultimately I traded it in without bothering to complete it.On the other hand, Breath of Fire: Dragon Quarter was made for a fraction of the cost but is something unforgettable. UNLIKE the Final Fantasy series, it could be replayed with unique cut scenes and a different experience. Well that's my two bits then, keep up the good work.
Jude Kirkham, Vancouver, Canada

I've been playing online games since text based MUDs at university and was involved in beta tests of almost every MMORPG since Everquest all that time ago.

Whilst many things have stagnated in the games since, including wow, Everquest 2, Lotro etc, there has been a general refinement. Graphics, gameplay, interaction with scripted elements; all have got better over time as has the actual management of the games. I well remember long unplanned server outages with the original Everquest and the poor customer focus that was inherent with Verant's original 'vision' TM for the game.

Sure things could be improved, I'd love to see more movement away from the traditional ideas but would I go back? Nope...

Unless that is, you could supply me with a BBC micro and a copy of Elite.
Malcolm, Salisbury, UK


Feel free to post questions or comments on the Develop conference. We will endeavour to post as many as we can.

Name
Your E-mail address
Town & Country
Comments

The BBC may edit your comments and not all emails will be published. Your comments may be published on any BBC media worldwide.







FEATURES, VIEWS, ANALYSIS
Has China's housing bubble burst?
How the world's oldest clove tree defied an empire
Why Royal Ballet principal Sergei Polunin quit

PRODUCTS & SERVICES

AmericasAfricaEuropeMiddle EastSouth AsiaAsia Pacific